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Vector & 2D Motion Analysis

The mathematical toolkit for 2D motion. Master vectors and you master this entire chapter.

🔧 Vector Component Visualizer

20 m/s
35°
vₓ = v cosθ
vy = v sinθ
|v| = √(vₓ²+vy²)

Vector Fundamentals for 2D Motion

Unit Vectors

î, ĵ, k̂ are unit vectors along x, y, z axes respectively.

|î| = |ĵ| = |k̂| = 1
î · ĵ = 0 (perpendicular)
î × ĵ = k̂

Vector Operations

A⃗ + B⃗ = (Aₓ+Bₓ)î + (Ay+By)ĵ
|A⃗| = √(Aₓ² + Ay²)
θ = tan⁻¹(Ay/Aₓ)
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CBSE Exam Insight

CBSE asks: "What is the angle made by the resultant with the x-axis?" — Always use tan θ = (sum of y-components)/(sum of x-components). Never guess from the diagram alone.

The Component Method — Master This First

Every 2D problem becomes solvable with this method. It's not a shortcut — it's the only reliable approach at JEE level.

4-Step Component Method

1

Choose axes: Usually x = horizontal, y = vertical. For inclined planes, rotate axes along and perpendicular to the incline.

2

Resolve all vectors: Break every vector (velocity, force, etc.) into x and y components.

3

Apply equations separately: Use kinematics for x-direction, then independently for y-direction.

4

Combine results: Find resultant magnitude = √(x² + y²) and angle = tan⁻¹(y/x).

If This Step Is Wrong, The Entire Solution Fails

If you choose the wrong direction for a component (sign error), all subsequent steps are wrong. Always draw a clear diagram BEFORE writing equations and define positive direction explicitly.

Oblique Projectile — Velocity Analysis

At any time t, the velocity makes angle φ with horizontal:

tanφ = vy/vₓ = (v₀sinθ − gt)/(v₀cosθ)
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JEE Pattern

JEE asks: "At what time does velocity become perpendicular to initial velocity?" Set v⃗ · v⃗₀ = 0 → vₓ·v₀cosθ + vy·v₀sinθ = 0. Solve for t. This is an integer-type question format.

When velocity becomes perpendicular to initial velocity v⃗₀:

t = v₀/(g sinθ)
Speed at this point: v = v₀cosθ/sinθ = v₀cotθ
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How to Derive

v⃗ · v⃗₀ = 0: v₀cosθ·vₓ + v₀sinθ·vy = 0. Since vₓ = v₀cosθ: v₀²cos²θ + v₀sinθ(v₀sinθ − gt) = 0. Simplify: v₀² − gtv₀sinθ = 0 → t = v₀/(gsinθ).

Time when speed equals initial speed again:

t = 2v₀sinθ/g = T
Only at t=0 and t=T (time of flight). Speed is same but direction is mirror image.
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Key Fact

At t = T: vₓ is same (v₀cosθ), vy = −v₀sinθ (reversed). Speed = v₀ but downward angle instead of upward. This is why the landing angle equals the launch angle.

Velocity & Acceleration as Vectors in UCM

Velocity Vector in UCM

  • Always tangent to the circle
  • Magnitude constant (v = ωr)
  • Direction changes continuously
  • At angle θ: v⃗ = v(−sinθ î + cosθ ĵ)

Acceleration Vector in UCM

  • Always toward center (centripetal)
  • Perpendicular to velocity
  • Magnitude = v²/r = ω²r
  • At angle θ: a⃗ = −ω²r(cosθ î + sinθ ĵ)

Velocity (tangent) and centripetal acceleration (toward center) for a particle in UCM

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Key Vector Result for JEE

In UCM: v⃗ · a⃗ = 0 always (perpendicular vectors). Their dot product is zero. JEE uses this to test: "Prove that speed is constant in UCM" — because a⃗ ⊥ v⃗ means no component of acceleration along velocity, so no speed change.

Change in Velocity — The Tricky Vector Subtraction

This is one of the most commonly tested vector concepts in NEET and JEE Main.

Change in velocity for circular arc (angle α)

|Δv⃗| = 2v·sin(α/2)
Where v = speed (constant in UCM), α = angle subtended at center
1

v⃗₁ and v⃗₂ both have magnitude v, angle between them = α.

2

|Δv⃗| = |v⃗₂ − v⃗₁| = √(v₁² + v₂² − 2v₁v₂cosα) = √(2v²(1 − cosα)) = 2v·sin(α/2)

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Exam-Critical Cases

• Quarter circle (α=90°): |Δv⃗| = v√2
• Half circle (α=180°): |Δv⃗| = 2v
• Full circle (α=360°): |Δv⃗| = 0

Direction of Δv⃗ in circular motion

Δv⃗ = v⃗₂ − v⃗₁. Graphically: flip v⃗₁ and add to v⃗₂.

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Direction Rule

For UCM, Δv⃗ always bisects the angle between the two velocity vectors and points toward the center of the circle. This is why centripetal acceleration is always inward.

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