Quick Revision
Open this page 30 minutes before your exam. Formula dump. Flashcards. Key concepts. Memory tricks. Everything you need — nothing you don't.
🎯 Instructions
Click any formula to copy it. These are ALL the formulas you need. Read through once — then close the page and try to recall from memory.
🔑 Kinematic Equations (Constant Acceleration)
v = u + at
s = ut + ½at²
v² = u² + 2as
s = (u+v)t/2
sₙ = u + a(n−½)
🌍 Free Fall (Up = +ve, g = 10 m/s²)
H_max = u²/2g
t_top = u/g
T_flight = 2u/g
v = u − gt
h = ½gt² (dropped)
v_impact = √(u²+2gH)
🔄 Relative Motion
v_AB = v_A − v_B
a_AB = a_A − a_B
t_meet = d/(v_A+v_B)
t_overtake = d/(v_A−v_B)
📊 Graph Interpretations
| Graph | Slope → | Area → |
|---|---|---|
| x–t | Velocity (v) | — |
| v–t | Acceleration (a) | Displacement (s) |
| a–t | — | Δv (change in velocity) |
| v²–x | 2a (2×acceleration) | — |
🔭 Dimensions
v → [LT⁻¹]
a → [LT⁻²]
s → [L]
t → [T]
jerk → [LT⁻³]
⚡ Calculus Kinematics (JEE Advanced)
v = dx/dt
a = dv/dt
a = v·dv/dx
v = ∫a dt
x = ∫v dt
🃏 Flashcard Instructions
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🧠 One-Page Concept Summary
Position & Displacement
Displacement = Δx = x_final − x_initial. Can be zero, +ve, or −ve. |displacement| ≤ distance always.
Velocity vs Speed
Velocity = displacement/time (vector). Speed = distance/time (scalar). Average velocity = 0 for round trip. Speed never = 0 unless stationary.
Acceleration Direction vs Speed
v and a same direction → speed increases. v and a opposite direction → speed decreases. Negative a ≠ deceleration always.
Kinematic Equations
Valid ONLY for constant acceleration. Choose based on which variable is absent: no t → v²=u²+2as. No v → s=ut+½at². No s → v=u+at.
Free Fall
Set sign convention ONCE and keep it throughout. At max height: v=0. Return speed = launch speed (no air resistance). Symmetry applies.
Graphs
x-t slope = v. v-t slope = a, v-t area = displacement. Split v-t area at zero-crossing. Parabola in x-t = uniform acceleration.
nth Second
sₙ = u + a(n−½). From rest: distances in 1st, 2nd, 3rd sec = 1:3:5 ratio. Total distances after 1,2,3 sec = 1:4:9 ratio.
Relative Motion
v_AB = v_A − v_B. Approaching → relative speed = sum. Same direction → relative speed = difference. At same velocity → relative velocity = 0.
Calculus Kinematics (JEE Adv)
Variable a → integrate. v = ∫a dt. x = ∫v dt. For a=f(x): use v dv/dx = a. Max velocity occurs when a = 0.
🎯 Memory Tricks & Mnemonics
"SUVAT"
Sisplacement, Universe (initial v), Velocity, Acceleration, Time — the 5 variables of kinematics. Any equation uses 3 of these. Missing one = use the equation without that variable.
"No T → v²"
When time is absent: immediately use v² = u² + 2as. This rule covers 40% of all kinematics problems.
"Slope–Area Rule"
x–t: Slope = Velocity
v–t: Slope = Accel, Area = Displacement
a–t: Area = Δv
Remember: "SA-SA-A" (Slope-Area-Slope-Area-Area)
v–t: Slope = Accel, Area = Displacement
a–t: Area = Δv
Remember: "SA-SA-A" (Slope-Area-Slope-Area-Area)
"1–3–5–7"
From rest: distances in successive seconds are in ratio of odd numbers: 1:3:5:7. Visualize staircase of increasing odd jumps.
"Symmetry of Free Fall"
Going up and coming down are mirror images (no air resistance). Time up = time down. Speed at same height = same on way up and down. This saves massive calculation time.
"Same sign = Speed Up"
v and a with SAME sign → speeding up. v and a with OPPOSITE signs → slowing down. Don't think in words (positive/negative). Think in directions.
"v_max when a = 0"
For variable acceleration problems: velocity is maximum at the instant when acceleration = 0. Set a = 0, solve for position or time. This is the JEE Advanced shortcut.
"72 = 20"
72 km/h = 20 m/s (multiply by 5/18). Also: 108 km/h = 30 m/s, 36 km/h = 10 m/s, 18 km/h = 5 m/s. Memorize these — saves 20 seconds per conversion in exam.
🔬 The Ultimate Kinematic Decision Tree
See a kinematics problem → 5-second scan:
1. Is a constant? Yes → use kinematic equations. No → use calculus.
2. What's given? List u, v, s, a, t values.
3. What's absent? The absent variable → choose the equation WITHOUT it.
4. Sign convention? Decide up/down = +/−. Stick to it 100%.
5. Answer unit? Velocity in m/s, displacement in m, time in s. Never forget.
1. Is a constant? Yes → use kinematic equations. No → use calculus.
2. What's given? List u, v, s, a, t values.
3. What's absent? The absent variable → choose the equation WITHOUT it.
4. Sign convention? Decide up/down = +/−. Stick to it 100%.
5. Answer unit? Velocity in m/s, displacement in m, time in s. Never forget.
⚡ Last 5 Minutes Before Exam
Open this. Read once. Close eyes. Recall.
Core 5 Equations
v = u + at
s = ut + ½at²
v² = u² + 2as
s = (u+v)t/2
sₙ = u + a(n−½)
s = ut + ½at²
v² = u² + 2as
s = (u+v)t/2
sₙ = u + a(n−½)
Free Fall (Up = +ve)
H = u²/2g
t_top = u/g
T = 2u/g
a = −g = −10 m/s²
t_top = u/g
T = 2u/g
a = −g = −10 m/s²
Graph Rules
x–t slope = velocity
v–t slope = acceleration
v–t area = displacement
a–t area = Δv
v–t slope = acceleration
v–t area = displacement
a–t area = Δv
Must-Know Concepts
• v & a same direction → speeds up
• v & a opposite → slows down
• 1:3:5 from rest (nth second)
• 72 km/h = 20 m/s
• v² = u² + 2as (no t!)
• v & a opposite → slows down
• 1:3:5 from rest (nth second)
• 72 km/h = 20 m/s
• v² = u² + 2as (no t!)
❌ Last 3 Mistakes to Avoid Right Now
1. Sign convention: Set it once at the start. Never switch it mid-problem.
2. Variable acceleration: Do NOT use v=u+at unless a is definitely constant.
3. v–t graph area: Always check if graph crosses zero-axis. Split area there.
2. Variable acceleration: Do NOT use v=u+at unless a is definitely constant.
3. v–t graph area: Always check if graph crosses zero-axis. Split area there.
✅ You're Ready. Remember:
Physics rewards systematic thinking more than memorization. Read the question fully. Identify given variables. Choose the equation. Check the sign. Calculate. Verify the unit. Trust the method — it works.
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Chapter Complete!
You've worked through all 11 pages of Motion in 1D. Now go practice, review weak areas, and dominate your exam.