Formula Bank & Dimensional Analysis
Every formula you need. Searchable. With dimensions. With conditions. With copy button. This is your exam-day cheat sheet — but built for understanding, not memorization.
All formulas
⚡ Equations of Motion (Uniform Acceleration)
Valid ONLY when acceleration is constant (a = const). For variable acceleration, use calculus.
| # | Formula | Variables | Dimension | When to Use | Copy |
|---|---|---|---|---|---|
| 1 | v = u + at | v, u, a, t (no s) | [LT⁻¹] | t is known, s not asked | |
| 2 | s = ut + ½at² | s, u, a, t (no v) | [L] | v not known, t is known | |
| 3 | v² = u² + 2as | v, u, a, s (no t) | [L²T⁻²] | t is absent (most common) | |
| 4 | s = (u + v)t / 2 | s, u, v, t (no a) | [L] | a not given, u & v known | |
| 5 | sₙ = u + a(n − ½) | sₙ, u, a, n | [L] | Distance in nth second only |
📐 Velocity & Acceleration Definitions
| # | Formula | Variables | Dimension | When to Use | Copy |
|---|---|---|---|---|---|
| 6 | v_avg = Δx / Δt | v_avg, x, t | [LT⁻¹] | Always valid, any motion | |
| 7 | v = dx/dt | v, x, t | [LT⁻¹] | Instantaneous velocity (calculus) | |
| 8 | a = dv/dt = d²x/dt² | a, v, x, t | [LT⁻²] | Instantaneous acceleration | |
| 9 | a = v · dv/dx | a, v, x | [LT⁻²] | When velocity is function of position | |
| 10 | Speed_avg = Total Distance / Total Time | Speed, distance, time | [LT⁻¹] | Different from velocity_avg |
🌍 Free Fall & Vertical Motion (g = 10 m/s²)
| # | Formula | Condition | Notes | Copy |
|---|---|---|---|---|
| 11 | v = u − gt | Up = +ve convention | Object thrown up; g negative | |
| 12 | H = u² / 2g | Max height reached | At highest point: v = 0 | |
| 13 | t_top = u / g | Time to reach max height | When v = 0 | |
| 14 | T = 2u / g | Total time of flight | Return to same level | |
| 15 | v_impact = √(u² + 2gH) | Object thrown from height H | H is height of building/cliff | |
| 16 | h = ½gt² (dropped from rest) | u = 0, free fall | Down = +ve, most common case |
🔄 Relative Motion (1D)
| # | Formula | Meaning | Application | Copy |
|---|---|---|---|---|
| 17 | v_AB = v_A − v_B | Velocity of A w.r.t B | Train/boat/swimmer problems | |
| 18 | a_AB = a_A − a_B | Acceleration of A w.r.t B | Both objects accelerating | |
| 19 | t_meet = d / (v_A + v_B) | Time to meet (toward each other) | Train collision / meeting problems | |
| 20 | t_overtake = d / (v_A − v_B) | Time to overtake (same direction) | v_A > v_B, A chasing B |
📊 Graph Interpretation Formulas
| # | Graph | Slope Gives | Area Gives | Key Insight |
|---|---|---|---|---|
| 21 | x–t graph | Velocity (v) | N/A | Horizontal = rest; Curve = acceleration |
| 22 | v–t graph | Acceleration (a) | Displacement (s) | Area above x-axis = +s; below = −s |
| 23 | a–t graph | Not meaningful | Change in velocity (Δv) | Area = Δv (impulse in force context) |
| 24 | v²–x graph | 2 × acceleration | — | slope of v² vs x = 2a (from v²=u²+2as) |
🔭 Dimensional Analysis Guide
[L] = Metre (m)
Length, displacement, distance
[T] = Second (s)
Time
[M] = Kilogram (kg)
Mass (not in 1D motion)
Dimensions of Key Quantities
| Quantity | Symbol | SI Unit | Dimension |
|---|---|---|---|
| Position/Displacement | x, s | metre (m) | [L] |
| Velocity | v, u | m/s | [LT⁻¹] |
| Acceleration | a, g | m/s² | [LT⁻²] |
| Time | t | second (s) | [T] |
| Speed | |v| | m/s | [LT⁻¹] |
| Jerk (da/dt) | j | m/s³ | [LT⁻³] |
🔬 Dimensional Analysis Trick
To verify any kinematic formula: both sides must have the same dimension.
Check: s = ut + ½at² → [L] = [LT⁻¹·T] + [LT⁻²·T²] = [L] + [L] ✓
If dimensions don't match → formula is wrong. Use this to eliminate wrong options in MCQs instantly.
Check: s = ut + ½at² → [L] = [LT⁻¹·T] + [LT⁻²·T²] = [L] + [L] ✓
If dimensions don't match → formula is wrong. Use this to eliminate wrong options in MCQs instantly.
🧮 Kinematics Calculator
📐 Active Formulas
v = u + at
s = ut + ½at²
v² = u² + 2as
v_avg = (u + v) / 2
🎯 Calculator Tip
Always check: is acceleration constant? If not, these formulas don't apply. Use integration instead.
⭐ Special & Advanced Formulas
| # | Formula | Topic | Level | Copy |
|---|---|---|---|---|
| 25 | x = ∫v dt | Position from velocity | JEE Adv | |
| 26 | v = ∫a dt | Velocity from acceleration | JEE Adv | |
| 27 | v dv/dx = a(x) | When a is function of x | JEE Adv | |
| 28 | v² = u² + 2∫a dx | Non-uniform acceleration | JEE Adv | |
| 29 | 1 : 3 : 5 : 7 ... ratio | Distances in successive seconds (u=0) | NEET/JEE | |
| 30 | 1 : 4 : 9 : 16 ratio | Total distances after 1s, 2s, 3s... (u=0) | NEET/JEE |